VIRTUAL COMMONS

A privacy-first community feature for DePaul University’s D2L platform

PROJECT OVERVIEW

Problem:

Remote and hybrid students felt isolated in digital learning environments that prioritized coursework over human connection.

Solution:

We designed Virtual Commons, a student-led, purpose-driven space within D2L that supports trusted peer connection through events, collaboration, and structured communities.

Impact:

  • Identified trust, relevance, and student agency as key drivers of authentic connection.

  • Challenged assumptions that “social features” alone foster community.

  • Influenced a privacy-first, low-stakes design approach grounded in student needs.

Links:

Cicely Hong, Dylan Sharkey & Emilia Vu

TEAM

10 Weeks

TIMELINE

Figma, Qualtrics, Zoom, Google Suite

TOOLS & METHODS

MY ROLE

UX Researcher

CONTEXT & GOAL

Context:

As remote and hybrid learning increased, DePaul students struggled to form meaningful peer connections within existing university platforms.

Goal:

Design a student-centered feature for DePaul’s D2L platform that supports authentic connection for remote and hybrid students.

THE PROBLEM

Digital learning environments often prioritize course management over community building. While DePaul's D2L and DeHub platforms effectively deliver coursework and event listings, they fail to provide informal, student-led spaces where connection can naturally emerge.

Students expressed to us that:

  • University systems felt transactional, not relational.

  • Online learning amplified isolation and disengagement.

  • Informal networks (Discord and Reddit) offered connection, but lacked trust and privacy.

Key Tension

Students wanted connection but not at the cost of privacy or academic rewards.

DESIGN CHALLENGE

How might we design a platform that enables authentic, low-stakes student connection while maintaining privacy, trust, and academic relevance?

COMPETITIVE ANALYSIS

DePaul students currently rely on two main categories of platforms for communication and community:

  1. Social platforms - Facebook, Reddit, Snapchat, and Discord

  2. Institutional or work-oriented tools - Slack and DeHub

Across these platforms, shared features include group or channel-based organization, real-time or asynchronous messaging, interest-based communities, file sharing, and mobile accessibility. These tools make interaction familiar and accessible, providing students with casual, low-pressure ways to socialize or collaborate.

However, no single platform effectively bridges authenticity, sustainability, and academic integration. Institutional tools like DeHub or DePaul-specific Discord servers often experience low engagement and limited visibility, while broader social platforms raise concerns around privacy, moderation, and content management.

What's missing is a unified, student-centered space that combines the informal ease of social media with the intentionality and inclusivity of educational environments - a platform that supports both spontaneous and structured peer interactions within the university ecosystem.

DePaul students currently rely on two main categories of platforms for communication and community:

  1. Social platforms - Facebook, Reddit, Snapchat, and Discord

  2. Institutional or work-oriented tools - Slack and DeHub


Across these platforms, shared features include group or channel-based organization, real-time or asynchronous messaging, interest-based communities, file sharing, and mobile accessibility. These tools make interaction familiar and accessible, providing students with casual, low-pressure ways to socialize or collaborate.


However, no single platform effectively bridges authenticity, sustainability, and academic integration. Institutional tools like DeHub or DePaul-specific Discord servers often experience low engagement and limited visibility, while broader social platforms raise concerns around privacy, moderation, and content management.


What's missing is a unified, student-centered space that combines the informal ease of social media with the intentionality and inclusivity of educational environments - a platform that supports both spontaneous and structured peer interactions within the university ecosystem.

DePaul students currently rely on two main categories of platforms for communication and community:

  1. Social platforms - Facebook, Reddit, Snapchat, and Discord

  2. Institutional or work-oriented tools - Slack and DeHub


Across these platforms, shared features include group or channel-based organization, real-time or asynchronous messaging, interest-based communities, file sharing, and mobile accessibility. These tools make interaction familiar and accessible, providing students with casual, low-pressure ways to socialize or collaborate.


However, no single platform effectively bridges authenticity, sustainability, and academic integration. Institutional tools like DeHub or DePaul-specific Discord servers often experience low engagement and limited visibility, while broader social platforms raise concerns around privacy, moderation, and content management.


What's missing is a unified, student-centered space that combines the informal ease of social media with the intentionality and inclusivity of educational environments - a platform that supports both spontaneous and structured peer interactions within the university ecosystem.

RESEARCH METHODS

  1. Survey (n=18)

    We began with a survey to identify how students currently connect online and what barriers exist.

    • Participants: 18 DePaul graduate students

    • Focus: Connection habits, preferred platforms, and openness to engagement tools

    • Analysis: Descriptive statistics + open-ended thematic coding

    Key Insights:

    56% of students felt neutral or disconnected from peers. Yet, most wanted stronger academic or career-driven connections, suggesting a need for purposeful, structured social design within learning systems.


  2. Semi-Structured Interviews (n=3)

    Goal: Understand what motivates connection and how student perceive belonging in digital learning.

    Method: Zoom interviews using flexible questions about motivation, power dynamics, and community experiences.

    Analysis: Thematic coding with eight a priori categories (Goals, Motivations, Mental Models, Self-Image, Agency, Coping, Norm Significance, Power Dynamics).

    Findings:

    • Students saw the university as a transactional space, centered on coursework and credentials.

    • They identified as Pragmatic Navigators- engaging only when connection served academic or professional goals.

    • Informal, student-led spaces (Discord & Reddit) felt more authentic than institutional tools.

    From these insights, we developed three initial MVP concepts:

    1. Student Map- enabling proximity-based interactions

    2. Peer-to-Peer Hub - offering candid, anonymous peer spaces

    3. Utility Hub - supporting academic collaboration and career networking

Through semi-structured interviews, we discovered a consistent persona: the Pragmatic Navigator. These students connected primarily for academic support and professional growth, with social interactions often emerging as a byproduct.

  1. Survey (n=18)

    We began with a survey to identify how students currently connect online and what barriers exist.

    • Participants: 18 DePaul graduate students

    • Focus: Connection habits, preferred platforms, and openness to engagement tools

    • Analysis: Descriptive statistics + open-ended thematic coding

    Key Insights:

    56% of students felt neutral or disconnected from peers. Yet, most wanted stronger academic or career-driven connections, suggesting a need for purposeful, structured social design within learning systems.


  2. Semi-Structured Interviews (n=3)

    Goal: Understand what motivates connection and how student perceive belonging in digital learning.

    Method: Zoom interviews using flexible questions about motivation, power dynamics, and community experiences.

    Analysis: Thematic coding with eight a priori categories (Goals, Motivations, Mental Models, Self-Image, Agency, Coping, Norm Significance, Power Dynamics).

    Findings:

    • Students saw the university as a transactional space, centered on coursework and credentials.

    • They identified as Pragmatic Navigators- engaging only when connection served academic or professional goals.

    • Informal, student-led spaces (Discord & Reddit) felt more authentic than institutional tools.

    From these insights, we developed three initial MVP concepts:

    1. Student Map- enabling proximity-based interactions

    2. Peer-to-Peer Hub - offering candid, anonymous peer spaces

    3. Utility Hub - supporting academic collaboration and career networking

Through semi-structured interviews, we discovered a consistent persona: the Pragmatic Navigator. These students connected primarily for academic support and professional growth, with social interactions often emerging as a byproduct.

  1. Survey (n=18)

    We began with a survey to identify how students currently connect online and what barriers exist.

    • Participants: 18 DePaul graduate students

    • Focus: Connection habits, preferred platforms, and openness to engagement tools

    • Analysis: Descriptive statistics + open-ended thematic coding

    Key Insights:

    56% of students felt neutral or disconnected from peers. Yet, most wanted stronger academic or career-driven connections, suggesting a need for purposeful, structured social design within learning systems.


  2. Semi-Structured Interviews (n=3)

    Goal: Understand what motivates connection and how student perceive belonging in digital learning.

    Method: Zoom interviews using flexible questions about motivation, power dynamics, and community experiences.

    Analysis: Thematic coding with eight a priori categories (Goals, Motivations, Mental Models, Self-Image, Agency, Coping, Norm Significance, Power Dynamics).

    Findings:

    • Students saw the university as a transactional space, centered on coursework and credentials.

    • They identified as Pragmatic Navigators- engaging only when connection served academic or professional goals.

    • Informal, student-led spaces (Discord & Reddit) felt more authentic than institutional tools.

    From these insights, we developed three initial MVP concepts:

    1. Student Map- enabling proximity-based interactions

    2. Peer-to-Peer Hub - offering candid, anonymous peer spaces

    3. Utility Hub - supporting academic collaboration and career networking

Through semi-structured interviews, we discovered a consistent persona: the Pragmatic Navigator. These students connected primarily for academic support and professional growth, with social interactions often emerging as a byproduct.

PERSONA

LOW-FIDELITY PROTOTYPE

We translated research insights into low-fidelity wireframes to explore usability, alignment with student needs, and early feature validation.

FIRST USABILITY TESTING (UT1)

Goals:

  • Validate early designs and MVP features

  • Capture task flow usability and participant perceptions

  • Identify refinements for higher-fidelity prototypes

Participants:

  • 3 students (graduate or recent graduates)

Goals:

  • Validate early designs and MVP features

  • Capture task flow usability and participant perceptions

  • Identify refinements for higher-fidelity prototypes

Participants:

  • 3 students (graduate or recent graduates)

Goals:

  • Validate early designs and MVP features

  • Capture task flow usability and participant perceptions

  • Identify refinements for higher-fidelity prototypes

Participants:

  • 3 students (graduate or recent graduates)

Tasks:

  • Explore the Student Map to locate collaborators or events

  • Navigate the Peer-to-Peer Hub for peer advice

  • Use the Utility Hub for scheduling or academic collaboration

What We Tested → What We Learned → What We Changed
Core Insights from UT1

JOURNEY MAPS

SECOND USABILITY TESTING (UT2)

Building on UT1 feedback, the high-fidelity prototype incorporated visual design, refined interactions, and improved task flows.

Goals:

  • Validate refinements from UT1

  • Assess clarity, efficiency, and alignment with student goals

Participants:

  • 3 students (graduate or recent graduates)

Tasks:

  • Browse and interact with Events Map

  • Explore Peer-to-Peer Hub communities

  • Use Utility Hub for scheduling, profiles, and collaboration

Building on UT1 feedback, the high-fidelity prototype incorporated visual design, refined interactions, and improved task flows.

Goals:

  • Validate refinements from UT1

  • Assess clarity, efficiency, and alignment with student goals

Participants:

  • 3 students (graduate or recent graduates)

Tasks:

  • Browse and interact with Events Map

  • Explore Peer-to-Peer Hub communities

  • Use Utility Hub for scheduling, profiles, and collaboration

Building on UT1 feedback, the high-fidelity prototype incorporated visual design, refined interactions, and improved task flows.

Goals:

  • Validate refinements from UT1

  • Assess clarity, efficiency, and alignment with student goals

Participants:

  • 3 students (graduate or recent graduates)

Tasks:

  • Browse and interact with Events Map

  • Explore Peer-to-Peer Hub communities

  • Use Utility Hub for scheduling, profiles, and collaboration

What We Validated in UT2
Core Insights from UT2

PROTOTYPE

Prototype Instructions: Please click the link below to open the prototype in your browser. This is an interactive mockup. Some areas will be clickable, while others are static.

Prototype Link

The project revealed several key insights:

  1. Pragmatic Engagement: Students are motivated by academic and professional goals. Social features succeed when optional and tied to these outcomes.

  2. Privacy-First Design: Granular privacy controls, opt-in participation, and transparency are essential.

  3. Utility-Centered Features: Tools for scheduling, collaboration, and event discovery are the most consistently used and valued.

  4. Structured Community: While casual, anonymous spaces appeal to some, structured communities provide safer and more trustworthy engagement.


These findings align with prior research: the Community of Inquiry framework highlights the importance of social presence (Garrison et al., 1999), Self-Determination Theory emphasizes autonomy and competence (Turk et al., 2022) and studies show that identity-based belonging supports retention (Stevenson et al., 2021; Wilcox et al., 2022).


By prioritizing privacy, purpose, and flexibility, the Virtual Commons platform demonstrates the feasibility of a DePaul-specific digital environment that supports belonging, engagement, and persistence.

The project revealed several key insights:

  1. Pragmatic Engagement: Students are motivated by academic and professional goals. Social features succeed when optional and tied to these outcomes.

  2. Privacy-First Design: Granular privacy controls, opt-in participation, and transparency are essential.

  3. Utility-Centered Features: Tools for scheduling, collaboration, and event discovery are the most consistently used and valued.

  4. Structured Community: While casual, anonymous spaces appeal to some, structured communities provide safer and more trustworthy engagement.


These findings align with prior research: the Community of Inquiry framework highlights the importance of social presence (Garrison et al., 1999), Self-Determination Theory emphasizes autonomy and competence (Turk et al., 2022) and studies show that identity-based belonging supports retention (Stevenson et al., 2021; Wilcox et al., 2022).


By prioritizing privacy, purpose, and flexibility, the Virtual Commons platform demonstrates the feasibility of a DePaul-specific digital environment that supports belonging, engagement, and persistence.

DISCUSSION & IMPLICATIONS

My primary focus during this capstone was understanding how DePaul students build connections and belonging in digital learning spaces. I was responsible for the research process, from developing surveys and interview guides to synthesizing findings into actionable design opportunities.

Using a mixed-methods approach, our team combined quantitative and qualitative insights:

  • Surveys (n=18) revealed that while most students rely on informal tools like Discord or group chats, these interactions are short-lived and rarely bridge academic and personal connection.

  • Interviews (n=3) uncovered that students value connection most when it supports academic or career goals, not purely socializing.

  • Design interviews and usability sessions (n=6): Tools for scheduling, collaboration, and event discovery are the most consistently used and valued.

A recurring theme was the importance of trust and agency. Many students expressed hesitation toward university-managed platforms due to privacy concerns or fear of being monitored. As a result, privacy and opt-in visibility became core design principles.

Another key insight was identifying the "Pragmatic Navigator" - a persona representing students who seek purposeful, low-pressure ways to connect. This shifted the design away from open-ended social feeds toward structured, goal-oriented spaces for events, collaboration, and networking.

By grounding design choices in research evidence, I was able to translate student needs into a concept that balances authenticity, inclusion, and privacy.

My primary focus during this capstone was understanding how DePaul students build connections and belonging in digital learning spaces. I was responsible for the research process, from developing surveys and interview guides to synthesizing findings into actionable design opportunities.

Using a mixed-methods approach, our team combined quantitative and qualitative insights:

  • Surveys (n=18) revealed that while most students rely on informal tools like Discord or group chats, these interactions are short-lived and rarely bridge academic and personal connection.

  • Interviews (n=3) uncovered that students value connection most when it supports academic or career goals, not purely socializing.

  • Design interviews and usability sessions (n=6): Tools for scheduling, collaboration, and event discovery are the most consistently used and valued.

A recurring theme was the importance of trust and agency. Many students expressed hesitation toward university-managed platforms due to privacy concerns or fear of being monitored. As a result, privacy and opt-in visibility became core design principles.

Another key insight was identifying the "Pragmatic Navigator" - a persona representing students who seek purposeful, low-pressure ways to connect. This shifted the design away from open-ended social feeds toward structured, goal-oriented spaces for events, collaboration, and networking.

By grounding design choices in research evidence, I was able to translate student needs into a concept that balances authenticity, inclusion, and privacy.

REFLECTION & FUTURE DIRECTIONS

Completing this project in HCI 594: Capstone Studio gave me the opportunity to apply end-to-end UX research and design methods to a real institutional change. It deepened my understanding of how community, technology, and belonging intersect within digital learning environments.

However, the project also had limitations. The sample size was small (n=18 survey, n=3 interviews), limiting generalizability of findings. Additionally, the 10-week duration constrained the ability to conduct longitudinal testing or deploy prototypes in real academic settings. With more time, I would expand the participant pool to faculty and administrative perspectives, conduct A/B testing on engagement patterns, and explore integration feasibility within DePaul's D2L system.

Future directions include:

  • Testing Virtual Commons in a live course environment to measure engagement and retention.

  • Exploring cross-campus adaptation for hybrid and commuter populations.

  • Refining accessibility and moderation features to ensure inclusive community growth.

This project reinforced that designing for belonging isn't about visibility- it's about giving users the agency to participate on their own terms.

Completing this project in HCI 594: Capstone Studio gave me the opportunity to apply end-to-end UX research and design methods to a real institutional change. It deepened my understanding of how community, technology, and belonging intersect within digital learning environments.

However, the project also had limitations. The sample size was small (n=18 survey, n=3 interviews), limiting generalizability of findings. Additionally, the 10-week duration constrained the ability to conduct longitudinal testing or deploy prototypes in real academic settings. With more time, I would expand the participant pool to faculty and administrative perspectives, conduct A/B testing on engagement patterns, and explore integration feasibility within DePaul's D2L system.

Future directions include:

  • Testing Virtual Commons in a live course environment to measure engagement and retention.

  • Exploring cross-campus adaptation for hybrid and commuter populations.

  • Refining accessibility and moderation features to ensure inclusive community growth.

This project reinforced that designing for belonging isn't about visibility- it's about giving users the agency to participate on their own terms.

GREAT DESIGN IS ITERATION

OF GOOD DESIGN

M. COBANLI

EMILIA

DEVELOPED/ DESIGNED BY:

EMILIA VU

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DEVELOPED/ DESIGNED BY:

EMILIA VU

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